Top ten Tuesdays are hosted over at The Broke and The Bookish, this weeks topic is top ten recommendations for…(anything you want)
I’ve decided to do middle grade fantasy/adventure but with a twist, so the first three I’m sharing with you are books that I have read the rest however are books on my to read list that fall under the same vibe
How can I possibly recommend books that I haven’t read yet? Well, I read the blurbs and recommended them to myself because they all sound pretty awesome. I don’t read middle grade fantasy books that often but the thing I love about them is you can just dive straight in and be completely wrapped up in the story without having to think and quite often finish it in a sitting or two.
So without further ado, my top ten recommendations for middle grade fantasy adventure.
Three I’ve read:
Twelve-year-old Artemis Fowl is a millionaire, a genius—and, above all, a criminal mastermind. But even Artemis doesn’t know what he’s taken on when he kidnaps a fairy, Captain Holly Short of the LEPrecon Unit. These aren’t the fairies of bedtime stories—they’re dangerous! Full of unexpected twists and turns, Artemis Fowl is a riveting, magical adventure.
“It was a dark, blustery afternoon in spring, and the city of London was chasing a small mining town across the dried-out bed of the old North Sea.”
The great traction city London has been skulking in the hills to avoid the bigger, faster, hungrier cities loose in the Great Hunting Ground. But now, the sinister plans of Lord Mayor Mangus Crome can finally unfold.
In a discontent kingdom, civil war is brewing. To unify the divided people, Conner, a nobleman of the court, devises a cunning plan to find an impersonator of the king’s long-lost son and install him as a puppet prince. Four orphans are recruited to compete for the role, including a defiant boy named Sage. Sage knows that Conner’s motives are more than questionable, yet his life balances on a sword’s point—he must be chosen to play the prince or he will certainly be killed. But Sage’s rivals have their own agendas as well.
Seven I want to read:
Alfie Bloom’s life is dull. Dull and lonely, and this summer is set to be the most boring yet. All of that changes when he is summoned to the bizarre offices of mysterious solicitor, Caspian Bone, where he discovers he has inherited a castle full of wonders that has been sealed for centuries. Alfie is astounded to learn he was born in that very castle six hundred years ago during a magical timeslip. There, Orin Hopcraft, the last of the druids hid an ancient magic inside him, which others seek but should never be used. With the help of his cousins Madeleine and Robin, and Artan the flying bearskin rug, Alfie must keep the magic from terrifying adversaries and ensure that the secrets of Hexbridge castle stay secret, forever!
The Great Network is an ancient web of routes and gates, where sentient trains can take you anywhere in the galaxy in the blink of an eye.
But the Network is also a hazardous mess of twists and turns, and nothing is as it seems. So when petty thief and railhead Zen Starling is hired by the mysterious Raven, the job appears simple enough. Steal one small box from the Emperor’s train, live the rest of his days in luxury. Secrets and danger lie in wait on the rails, and that little box might just bring everything in this galaxy—and the next—to the end of the line.
In the 1890s Conor and his family live on the sovereign Saltee Islands, off the Irish coast. Conor spends his days studying the science of flight with his tutor and exploring the castle with the king’s daughter, Princess Isabella. But the boy’s idyllic life changes forever the day he discovers a deadly conspiracy against the king. When Conor tries to intervene, he is branded a traitor and thrown into jail on the prison island of Little Saltee. There, he has to fight for his life, as he and the other prisoners are forced to mine for diamonds in inhumane conditions.
There is only one way to escape Little Saltee, and that is to fly. So Conor passes the solitary months by scratching drawings of flying machines on the prison walls. The months turn into years; but eventually the day comes when Conor must find the courage to trust his revolutionary designs and take to the air.
A devastated Earth’s last hope is found in Pearls: small, mysterious orbs that fall from space and are capable of supplying enough energy to power entire cities. Battling to control the Pearls are the Skyship dwellers–political dissidents who live in massive ships in the Earth’s stratosphere–and the corrupt Surface government.
Jesse Fisher, a Skyship slacker, and Cassius Stevenson, a young Surface operative, cross paths when they both venture into forbidden territory in pursuit of Pearls. Their chance encounter triggers an unexpected reaction, endowing each boy with remarkable–and dangerous–abilities that their respective governments would stop at nothing to possess.
Enemies thrust together with a common goal, Jesse and Cassius make their way to the ruins of Seattle to uncover the truth about their new powers, the past they didn’t know they shared, and a shocking secret about the Pearls.
Tal has lived his whole life in darkness. He has never left his home, a mysterious castle of seven towers. He does not see the threat that will tear apart his family and his world.
But Tal cannot stay safe forever. When danger strikes, he must desperately climb the Red Tower to steal a Sunstone. He reaches the top…
…and then he falls into a strange and unknown world of warriors, ice ships, and hidden magic. There Tal makes an enemy who will save his life and holds the key to his future.
Is a Djinni just a trickster? Can a wizard only learn magic? Must a Valkyrie always ferry the dead? For Mortimer, Merlin, and Bryn, it seems the fates have already written the ends of their stories. When Mortimer asks unorthodox questions, the Djinni Elders exile him to a human school of magic—Albion Academy. Merlin’s friendship with a mortal only increases his mother’s determination for him to live up to the heritage of his ancestors. And Bryn’s prophetic sisters outright declare that her fate is tethered to Mortimer, Merlin, and the mysterious door in the school’s basement. As the three of them struggle against the constraints of their families’ expectations, they find themselves inexorably drawn into a conflict that encompasses rogue Faeries, dangerous mortals, and sorcerers hidden in Albion Academy itself. Defying their fates might be the only way they survive their first year at Albion Academy.
Twelve-year-old Sophie Foster has a secret. She’s a Telepath—someone who hears the thoughts of everyone around her. It’s a talent she’s never known how to explain.
Everything changes the day she meets Fitz, a mysterious boy who appears out of nowhere and also reads minds. She discovers there’s a place she does belong, and that staying with her family will place her in grave danger. In the blink of an eye, Sophie is forced to leave behind everything and start a new life in a place that is vastly different from anything she has ever known.
Sophie has new rules to learn and new skills to master, and not everyone is thrilled that she has come “home.”
There are secrets buried deep in Sophie’s memory—secrets about who she really is and why she was hidden among humans—that other people desperately want. Would even kill for.
So, have you read any of these? What did you think? Which ones did you love? Do you like diving into an easy adventure sometimes too? What’s the best Middle Grade fantasy/adventure book you’ve ever read (Excluding Harry Potter, obviously)?